Tom Fitzpatrick

Character studies, structural drawing, and evolving digital work.

This is portfolio and drafted designs of school-based work now, with room to mature into a more focused concept and character presentation later.

Drawing

A focused frame with click-based image switching of stronger studies.
Charcoal Still Life Value, shadow control, and structural contrast study.
Observational piece emphasizing tonal hierarchy and material separation.

2D & Graphic Design

Staggered layout like posters, print pieces, and image-driven compositions.
Featured Layouts, Publications

Zine, Editorial Spread Placeholder

Using wider cards for class projects where composition, typography, and hierarchy matter.

Poster / Branding

Graphic Identity Piece

Other Smaller adjacent style cards for posters, logo, or branding-led work.

Typography

Type Study

Compact format for supporting print or layout work.

Compositional Work

Image Composite or Digital Imaging

Longer card supporting cinematic and publication-like presentation.

Animation / Motion Video

Motion studies, time-based class pieces, and edited video work.
Motion Piece

Raven Blink Study

Potentially finding an embedded clip, GIF, or still sequence with short process notes here.

Video Art

Edited Time-Based Work

College and other projects here with clean still-image cover, later optional modal viewing.

Interactive Media

For Processing experiments, coding studies, and interface-oriented work.
Processing / Java

Procedural Raven Study

More technical art experiments with screenshots, possible code excerpts. Later on: short demos.

Interactive Work

Prototype or Class Interface Piece

A longer panel can support a sequence of stills and a concise explanation of user interaction.

Imaging

A dedicated place for sketchbook growth, anatomical study, and works in progress.

Sketchbook Progress

Showing progressions: selected spreads, pose studies, facial structures, and eye development.

Anatomy Practice

This is concept and character direction, with structural studies and form analysis.

3D Exploration

Include an array of: robots, pivots, rigging tests, and early models that document technical growth without forcing them into finished categories.

About

Artist statement, context, and contact entry point.

Artist Statement

When I creates character and creature studies, they begin as hand-drawn sketches, and frequently develop into digital interpretations and 3D models. The process is normally driven by an interest in expressive forms that emerge through careful structural observations. Favored subjects include animals and human figures, with anatomy serving as an ongoing area of study and inspiration.

For me, the process typically begins with sketchbook explorations examining gesture, proportion, and facial structure. Along the path, ideas of “How it will render”, and “How hard will this be to code” are popping up around each turn. The early studies both elaborate and investigate how posture and form can suggest emotion and personality for a character in progress. Selected concepts move forward into more detailed drawings and digital refinement, where final layered adjustments help clarify structure and visual intent.

This phase-like process allows my ideas to evolve while preserving immediacy - and inspiration from - the original sketch. In my final result the focus is on structure, line, and also how form work together to express character and movement.